In LiveReacting Studio, add music between videos by creating a separate Audio Playlist layer, adding your tracks and arranging them in the order you want. Keep the videos in a Video Playlist layer; the two playlists do different jobs, and the audio layer has its own loop and volume controls.
Before you stream to YouTube, check the licence for every track against live use, the platform, and any replay you expect to leave on the channel. YouTube says Creator Music tracks cannot be used in live streams, so availability for an ordinary video is not enough.
Build a separate audio layer
Open the stream editor and choose New Layer in the sidebar. Select Audio, then Audio Playlist. This is the component for queuing several audio files to play back-to-back during the broadcast. It is not the place to add the videos themselves.
The distinction matters when the goal is music between videos. Your video queue should remain a Video Playlist, while the audio tracks belong in their own Audio Playlist. That gives you separate controls for each kind of media and makes it easier to check which playlist is responsible when the broadcast behaves differently from what you expected.
The editor may not offer Audio Playlist in a scene that already has an Audio File or another Audio Playlist layer. LiveReacting’s Audio Playlists documentation describes the scene as supporting one audio source at a time. If the choice is missing, check the current scene for an existing audio source before assuming the feature is unavailable across the whole stream.
This is also a useful point to decide whether the music should appear in every scene or only one. If you have several scenes and want the playlist to be present across them, the setup guide explains how to add an Audio Playlist into a stream — but use the article’s assigned slug for this page? No. Instead consult LiveReacting’s own setup guide below, and use the layer’s pin option where appropriate. Keep scene changes in mind during a test: a layer that is not present in a scene will not serve as that scene’s music source.
Choose Audio, then Audio Playlist
The sequence in the sidebar is specific: click New Layer, choose Audio, and then choose Audio Playlist. The file manager opens so you can select audio files already available to the project. Follow that route rather than selecting a video playlist and trying to turn it into a music queue afterwards.
After the component is created, the layer appears in the editor sidebar with its own track list and playback controls. The playlist queues audio tracks, not video clips. LiveReacting’s Video Playlists documentation covers the separate component for queuing video files and playing them in order.
If you are assembling a stream with several scenes, think through where the audio layer belongs before adding tracks. A layer can be pinned when it should be present in each scene. Otherwise, keep it attached only to the scenes where that music is intended. This is a content decision as much as an editor setting: a devotional introduction, a bhajan sequence and a spoken announcement may not all call for the same background audio.
Add audio files
Use Add audio files in the Audio Playlist layer to choose tracks from the file manager. The selected files are added to the playlist in selection order. If you select several at once, check that order afterwards rather than assuming it matches a preferred running order.
The sidebar provides controls to play a track, rename it or remove it. Use those controls to review the list before going live. A filename such as “track-final-2” is easy to confuse with another version, so a clear name can help you identify the intended track while checking the queue. Renaming here is an organisational aid; it does not change the music or its licence.
Start with only the audio you actually plan to use. If a track is included by mistake, remove it before the broadcast rather than relying on remembering to skip it. Likewise, if you replace a file with a different edit, review the replacement’s rights and check that you selected the intended version.
For a channel built around recurring material, document which files are approved for which uses outside the editor. A track may be cleared for an in-person event or an ordinary uploaded video but not for a continuous YouTube broadcast or its replay. A short note beside the file name or in your own production checklist can prevent an old, unverified track from slipping into a later stream.
Arrange tracks in the intended order
Tracks are initially added in selection order. To change the sequence, drag the handle beside a track and move it to the desired position. Recheck the full list from top to bottom when you finish: the first item is the one you should expect to hear first, and the later items follow it in the arranged order.
A practical sequence might put a quieter instrumental piece under an opening screen, then move to the main music after the first video. The playlist itself is a queue of audio tracks; it does not decide when a particular video finishes or create a custom music cue between video clips. Treat the two timelines as separate components and test the actual transition you intend to use.
That distinction is especially useful if your video playlist includes long or varied clips. If the videos are being refreshed over time, you may also want to plan how fresh content fits into a 24/7 YouTube stream. It is better to make the audio order explicit than to assume that the music playlist will automatically adapt to changes in the video queue.
Set looping, volume and display
In the layer settings, choose whether Play in loop should be on. When enabled, the Audio Playlist starts again after its last track. Turn it off if the music should stop when the final track ends. Current LiveReacting documentation describes looping as enabled by default, but check the setting in your own layer rather than relying on a remembered default.
Adjust the playlist volume in the sidebar. The documented control uses a scale from 0 to 10, with 6 as the stated default; increasing it above zero unmutes the layer. Those values describe the editor control, not a promise about how loud the music will sound to every viewer. The perceived balance also depends on the source recording and the other audio in the stream.
Listen to a test broadcast or preview with the video content that will actually be used. A music track that sounds balanced on its own may be too prominent beneath speech, while a quiet intro may disappear on a phone speaker. Make a deliberate adjustment and listen again instead of setting the slider by habit. If the layer is at zero, remember that raising the control above zero is the documented way to unmute it.
You can optionally show the current audio name, a progress bar or cover image. These display choices are useful when viewers benefit from knowing what is playing, but they are not required for audio playback. The track-name style can also be customised. Keep visible information accurate: a displayed title should identify the track that is actually in the queue, not a generic label that could mislead viewers.
For a multi-scene stream, pin the playlist if it should appear in each scene. Then check each scene rather than testing only the first one. A change of scene can expose a missing layer or another audio source, and the single-audio-source limit means you should resolve conflicts in the scene itself before the broadcast.
Keep the video queue separate
Add the video files to a Video Playlist layer, not to the Audio Playlist. The video component queues video files for playback in order. Its controls and end behaviour are separate from the music queue: LiveReacting’s documentation describes looping the video playlist or switching to another scene when it ends.
Do not infer that the two playlists will stay synchronised merely because they are both present in the same scene. The audio playlist runs its ordered tracks; the video playlist runs its ordered clips. If your plan depends on a particular music track being heard only between particular videos, test the complete sequence and the playlist settings before making the stream public. The documented workflow is to keep the queues separate, not to rely on an automatic gap-filling or crossfade feature.
This separation also makes troubleshooting clearer. If music stops after its final track, inspect Play in loop. If the wrong video plays next, inspect the Video Playlist order. If a scene is silent, check whether its audio layer is present and whether another audio source occupies the scene. For a recorded-video channel, the playlist resume considerations after a restart are a separate operational question from how the Audio Playlist is arranged in the editor.
LiveReacting’s component descriptions are useful references while setting up: the Audio Playlist guide covers the audio queue, while the Video Playlist guide covers the video queue. Consult the current controls there if the editor labels or behaviour differ from what you remember.
Check music rights before YouTube Live
Prominent rights check: YouTube says Creator Music tracks cannot be used in live streams. Do not treat a track’s availability through Creator Music for long-form videos as permission to include it in a live broadcast. YouTube’s Creator Music usage details also describe its current availability conditions; check that page directly for the latest terms rather than relying on a summary.
For other music, verify the actual licence for the track and your intended use. Check whether it covers YouTube Live, monetisation if relevant, your territory, any required attribution, and the replay or VOD that may remain after the live broadcast. A broad label such as “royalty-free” is not by itself proof that all those uses are included.
YouTube’s Audio Library guidance says its Studio library contains production music and sound effects that YouTube considers copyright-safe for YouTube. Some tracks have Creative Commons terms that require attribution, and the Library provides the relevant attribution information. Follow the track-specific terms and include attribution where required.
YouTube also cautions that it cannot vouch for music found in other libraries or channels. A licence that permits a standard video may not cover live streaming, and permission for the live broadcast may not settle the terms for a replay. Read the source’s current terms and keep evidence of the permission you rely on, especially when the channel is monetised or the stream will remain available as a VOD.
This rights check is independent of the editor workflow. LiveReacting can queue the files you add, but the queue does not establish that you have permission to broadcast them. If you are unsure, choose music whose written terms clearly cover the platform and the full use you intend, or leave the uncertain track out until you have checked with the rights holder.
Prepare and test the complete sequence
Before going live, run through a short test using the same scenes, audio files and video order planned for the public stream. Confirm that the first audio track is the intended one, that the volume is audible without overpowering speech, and that the loop behaviour matches the end of the queue. Check the scene transitions too, particularly if the audio layer should persist across scenes.
If the stream is meant to continue unattended, do not stop at seeing the playlists populated. Confirm that the intended video and audio sources are active in the relevant scene, and that your video queue’s own end setting matches the channel plan. For operational planning, YouTube’s 24-hour live streaming limit and what it means is a separate consideration from playlist construction; review the current platform guidance before relying on a long continuous broadcast.
Keep a simple record of the final track order and the rights checks you completed. If you later swap a file, reorder a track or change the intended platform, revisit the permissions rather than assuming the previous check still applies. That small habit makes it less likely that a quick playlist edit introduces a rights problem during a scheduled stream.
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FAQ
How do I add background music between videos?
In LiveReacting Studio, choose New Layer, then Audio, then Audio Playlist. Add the audio files and arrange them in the order you want; keep the video clips in their separate Video Playlist layer.
Can the Audio Playlist repeat?
Yes. Turn on Play in loop to start the audio queue again after its last track, or turn it off to stop when the final track ends. Check the setting in the layer because defaults can change.
Can viewers see what is playing?
The layer can show the current audio name, with optional progress-bar and cover-image display. These are display options and do not affect the playlist’s audio playback.
Can I use Creator Music tracks on a YouTube livestream?
No. YouTube’s Creator Music usage details say Creator Music tracks cannot be used in live streams. Check the current terms for any music you plan to use, including the rights for a replay.